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( LISTENING ) CRYSTALS: These are not actually runes but are used to recruit 2 or more characters. Read the Faq questions above. *DOUBLE-BEAT: Received from the CutRabbit enemies you battle early in the game, on the North Sparrow Pass. You can also take one off Gijimu. ~ Usefulness ******** 2 attacks in one turn!!!!! *TECHNIQUE: Gained from the same enemies as above. ~ Usefulness **** Steal extra money when you attack. (Hoi has one of these.) *FURY: Rare Finds in the rune shop in Muse. ~ Usefulness ****** always berserk (1.5x damage)!! SPECIAL NOTE: Equip on Oulan to have the ability to use her Rune as many times as you want. *WALL: Received from the enemy called Sunking in the Cave of Wind. ~ Usefulness * 2x defence can only defend but you can at least counter. *GALE: Received from the enemies called Sickles-orange things you find around Greenhill early in the game. ~ Usefulness * 1.5x speed *MEDICINE: Received from Flying Squirrel enemies around South Window/Radat/Kuskus town. ~ Usefulness ** read the Faq for more info *DRAINING: Can be bought in Greenhill academy by talking to the runemaster-Jeane's student and buying it when it appears in the Rare Finds ~ Usefulness ** heals HP when you do a critical hit, equip Killer rune for a higher percent chance. *FIRE-LIZARD-WPN: A useful rune (if you have a *fire-sealing as well) found in the Sindar ruins while trying to help Alex. Usefulness **** 1.5x damage but you suffer damage too, equip *Fire-Sealing *CHIMERA: Found on the way out of Greenhill while escaping with Teresa. ~ Usefulness ???? Haven't figured this one out yet. *FRIENDSHIP-WPN: Found in South Window at a small Bonsai on the far right of town. ~ Usefulness ****** read the Faq for more info. *KINDNESS-WPN: Found in the vegetable pot right by the ship at Lakewest town. ~ Usefulness *********** Check out the Faq for details. *DOUBLE-STRIKE: Received from the enemy called Eagleman in the Kobold town forest called Unicorn Forest (while on the Hix/Tengaar subquest) ~ Usefulness *****1.5x damage to enemy and you. SPECIAL NOTE: Does not affect magic damage. Useful for the last boss *EXERTION-WPN: Found in a pot just outside the chief's house in the southern Kobold village. ~ Usefulness ********* Damage goes up each turn, 2x damage after 6 turns!! *SYLPH: Received from the enemy called Pinkbird around the Matilda area. ~ Usefulness ** give 1/3 of your HP to allies. *ALERT-WPN: Found in a boat (or barrel) sitting by the water in Banner village. ~ Usefulness ****** 1.5x magic damage!!!! *BLINKING: Given to you by a person in Rokkaku village. ~ Usefulness *** Viki's rune!!! *BARRIOR: Received from the enemies called RinRin, RanRan and TenTen or something, found on the path to the Toran Republic. The ninjas that always attack in groups of three. ~ Usefulness **** repel magic 10% *CYCLONE: Given to you by a person in the Gregminster Inn. ~ Usefulness **** most powerful Wind spells. *DARKNESS: Can be bought in the South Window rune shop about half way through the game. ~ Usefulness *** Sierra's rune-pretty powerful. *VIOLENCE: Found in Rockaxe in the appraisal shop. Search the bookshelf. ~ Usefulness ********** When you take 1/2 your total amount of HP of damage ( can cure in the meantime) you become berserk and do many, many times damage. Like 4x or even more. *FIREFLY: Dropped by the enemies called Airdragons on your way to Tigermouth village. ~ Usefulness ** makes enemies target this character. *FIRE-SEALING: Dropped by the enemies called Unicombie in the Tinto mine. ~ Usefulness **** use on Zazma, or persons equipped with Fire Lizard-Wpn rune. *RAGE: Given to you by Jeane's replacement when you finally liberate Greenhill late in the game. (The runemaster in the school). ~ Usefulness ****** most powerful Fire spells. Definitely try adding this to your weapons *MOTHER EARTH: Given to you by Gustav after you beat Neclord. ~ Usefulness *** most powerful Earth spells. The final spell is a must for the last boss. *SUNBEAM: Given to you by the chief in Crom after you beat Neclord. ~ Usefulness **** recover lots of HP! By walking and during battle. *FLOWING: Given to you by the person in the basement of the runeshop in Muse after you liberate it. ~ Usefulness ***** add it to weapon to recover 15 HP each turn, also most powerful Water spells. *HUNTER-WPN: Get one from the Guardian plans by using the combination Unicorn, Unicorn, Turtle, Unicorn. Thanks Ray Watts for this one (raven9807@yahoo.com) Or you can find it by searching the large tree behind your old house in Kyaro Town, during the ending. ~ Usefulness ?????? Not quite sure-your damage is reduced to 1 and you have only a 5% chance of hitting the enemy. If you do connect the enemy will drop an item. Then just use magic to finish them off. I tried to just get a counterstrike but even if you do it doesn't count as a hit. SPECIAL NOTE: Don't try and get two items from enemies-they will only drop ONE at a time with this Rune.
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