Black sword rune Half of the Rune of Beginning. Lv. 1: Flash Judgement:120 dmg to 1 enemy. Lv. 2: Twinkling Blade:
100 dmg to all enemies. 30% chance of death. Lv. 3: Piercing One:700 dmg to 1 enemy. Lv. 4: Hungry Friend : 1200 dmg
to all enemies blinking rune Allows teleportation attacks. Lv. 1: Ready!: Teleports an enemy; If failed,
teleports an ally Lv. 2: Set!: 150 dmg to all enemies; If failed, to allies. Lv. 3: GO!: Teleports all enemies; If
failed, all allies. Summons monsters from the void. blue gate rune. Lv. 1: Open Gate :50 dmg to 1 enemy.
Lv. 2: King's Road:150 dmg to all enemies. Lv. 3: Pale Palace : 500 dmg to all enemies. Lv. 4: Empty World900
dmg to all enemies; 90 dmg to allies . bright shield rune Half of the Rune of Beginning. Lv 1. Great blessing
: Heals 70 hp all allies Lv. 2: Shining Light:150 dmg to all enemies Lv. 3: Battle Oath:Heals 300 hp, all allies;
berserk. Lv. 4: Forgiver Sign: Heals 2000 hp, all allies; damages 1 enemy . cyclone rune Healing, Attack,
and Effect magic. Lv. 1: Healing Wind Full healing, 1 ally. Lv. 2: The Shredding 450 dmg to all enemies. Lv.
3: Storm Warning Reflects spells. Lv. 4: Shining Wind 500 dmg to all enemies; heals 500 HP, all allies darkness
rune Death magic. Lv. 1: Finger of Death Kills 1 enemy. Lv. 2: Stealer of Souls 300 dmg to 1 enemy;
heal user. Lv. 3: Final Bell Death or 500 dmg to 1 row. Lv. 4: Black Shadow 500 dmg to all enemies.
earth rune Effect and Attack magic. Lv. 1: Clay Guardian Defense x1.5, 1 ally. Lv. 2: Revenge Earth 100%
counter rate, 1 ally. Lv 3: Canopy Defense Repel magic 100% 1 time, all allies. Lv. 4: Earthquake800 dmg to all
enemies, ground only. fire rune Attack magic, best on groups. Lv. 1: Flaming Arrows 60 dmg to all enemies.
Lv. 2: Fire Wall 150 dmg to 1 row. Lv. 3: Dancing Flames 300 dmg to all enemies. Lv. 4: Explosion 700
dmg to all enemies. flowing rune Healing magic Lv. 1: Protect Mist 20% magic evade for 3 rounds. Lv.
2: Kindness Rain Heals 300 HP, all allies. Lv. 3: Silent Lake No magic for 3 turns. Lv. 4: Mother Ocean Restores
1 ally to full HP, recoveres unconsious. lightning rune Attack magic, good vs. single enemies. Lv. 1: Angry
Blow 100 dmg to 1 enemy. Lv. 2: Thunder Runner 120 dmg to 1 column. Lv. 3: Bolt of Wrath 600 dmg to 1
enemy. Lv. 4: Thor Shot 1000 dmg to 1 enemy. mother earth rune Effect and Attack magic. Lv. 1: Revenge
Earth 100% counter rate, 1 ally. Lv. 2: Canopy Defense Repel magic 100% 1 time, all allies Lv. 3: Earthquake
800 dmg to all enemies, ground only. Lv. 4: Guardian Earth Defense and Magic Defense up, all allies, 5 turns
rage rune Attack magic, best on groups. Lv. 1: Fire Wall 150 dmg to 1 row Lv. 2: Dancing Flames 300
dmg to all enemies. Lv. 3: Explosion 700 dmg to all enemies. Lv. 4: Final Flame 900 dmg to all enemies.
resurrection rune Attack and Healing magic, best on undead. Lv. 1: Scolding 30 dmg to 1 enemy, x2 vs undead.
Lv. 2: Yell Cure unconsious ally. Lv. 3: Charm Arrow 300 dmg to all enemies, x2 vs undead. Lv. 4: Scream
Heals 400 hp for all allies. souleater rune One of the 27 true runes. Death magic. Lv. 1: Finger of
Death Kills 1 enemy. Lv. 2: Black Shadow 500 dmg to all enemies. Lv. 3: Hell Kills all enemies. Lv.
4 Judgement1500 dmg to 1 enemy. thunder rune Attack magic, good vs. single enemies. Lv. 1: Thunder Runner
120 dmg to 1 column. Lv. 2: Bolt of Wrath 600 dmg to 1 enemy. Lv. 3: Thor Shot 1000 dmg to 1 enemy. Lv.
4: Thunder Storm 1200 dmg to 1 enemy. water rune Healing magic Lv. 1: Kindness Drops Fully heals
1 ally. Lv. 2: Protect Mist 20% chance of blocking magic, 3 rounds. Lv. 3 Kindness Rain Heals 300 hp for
all allies. Lv. 4: Silent Lake No magic use for 3 turns. white saint rune Lv. 1: Shining Pupil 120
dmg to 1 enemy. Lv. 2: Moonlit Forest 200 dmg to 1 column. Lv. 3: White Priestess 400 dmg to all enemies.
wind rune Lv. 1: Wind of Sleep Puts 1 row to sleep. Lv. 2: Healing Wind Fully heals 1 ally. Lv.
3: The Shredding 450 dmg to all enemies. Lv. 4: Storm Warning Reflect magic.
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