| Black sword rune Half of the Rune of Beginning.
 Lv. 1: Flash Judgement:120 dmg to 1 enemy.
 Lv. 2: Twinkling Blade:
                           100 dmg to all enemies. 30% chance of death.
 Lv. 3: Piercing One:700 dmg to 1 enemy.
 Lv. 4: Hungry Friend : 1200 dmg
                           to all enemies
 
 blinking rune
 Allows teleportation attacks.
 Lv. 1: Ready!: Teleports an enemy; If failed,
                           teleports an ally
 Lv. 2: Set!: 150 dmg to all enemies; If failed, to allies.
 Lv. 3: GO!: Teleports all enemies; If
                           failed, all allies.
 Summons monsters from the void.
 
 blue gate rune.
 Lv. 1: Open Gate :50 dmg to 1 enemy.
 Lv. 2: King's Road:150 dmg to all enemies.
 Lv. 3: Pale Palace : 500 dmg to all enemies.
 Lv. 4: Empty World900
                           dmg to all enemies; 90 dmg to allies
 .
 bright shield rune
 Half of the Rune of Beginning.
 Lv 1. Great blessing
                           : Heals 70 hp all allies
 Lv. 2: Shining Light:150 dmg to all enemies
 Lv. 3: Battle Oath:Heals 300 hp, all allies;
                           berserk.
 Lv. 4: Forgiver Sign: Heals 2000 hp, all allies; damages 1 enemy
 .
 cyclone rune
 Healing, Attack,
                           and Effect magic.
 Lv. 1: Healing Wind
 Full healing, 1 ally.
 Lv. 2: The Shredding
 450 dmg to all enemies.
 Lv.
                           3: Storm Warning
 Reflects spells.
 Lv. 4: Shining Wind
 500 dmg to all enemies; heals 500 HP, all allies
 
 darkness
                           rune
 Death magic.
 
 Lv. 1: Finger of Death
 Kills 1 enemy.
 Lv. 2: Stealer of Souls
 300 dmg to 1 enemy;
                           heal user.
 Lv. 3: Final Bell
 Death or 500 dmg to 1 row.
 Lv. 4: Black Shadow
 500 dmg to all enemies.
 
 earth rune
 Effect and Attack magic.
 Lv. 1: Clay Guardian
 Defense x1.5, 1 ally.
 Lv. 2: Revenge Earth
 100%
                           counter rate, 1 ally.
 Lv 3: Canopy Defense
 Repel magic 100% 1 time, all allies.
 Lv. 4: Earthquake800 dmg to all
                           enemies, ground only.
 
 fire rune
 Attack magic, best on groups.
 Lv. 1: Flaming Arrows
 60 dmg to all enemies.
 Lv. 2: Fire Wall
 150 dmg to 1 row.
 Lv. 3: Dancing Flames
 300 dmg to all enemies.
 Lv. 4: Explosion
 700
                           dmg to all enemies.
 
 flowing rune
 Healing magic
 Lv. 1: Protect Mist
 20% magic evade for 3 rounds.
 Lv.
                           2: Kindness Rain
 Heals 300 HP, all allies.
 Lv. 3: Silent Lake
 No magic for 3 turns.
 Lv. 4: Mother Ocean
 Restores
                           1 ally to full HP, recoveres unconsious.
 
 lightning rune
 Attack magic, good vs. single enemies.
 Lv. 1: Angry
                           Blow
 100 dmg to 1 enemy.
 Lv. 2: Thunder Runner
 120 dmg to 1 column.
 Lv. 3: Bolt of Wrath
 600 dmg to 1
                           enemy.
 Lv. 4: Thor Shot
 1000 dmg to 1 enemy.
 
 mother earth rune
 Effect and Attack magic.
 Lv. 1: Revenge
                           Earth
 100% counter rate, 1 ally.
 Lv. 2: Canopy Defense
 Repel magic 100% 1 time, all allies
 Lv. 3: Earthquake
 800 dmg to all enemies, ground only.
 Lv. 4: Guardian Earth
 Defense and Magic Defense up, all allies, 5 turns
 
 rage rune
 Attack magic, best on groups.
 Lv. 1: Fire Wall
 150 dmg to 1 row
 Lv. 2: Dancing Flames
 300
                           dmg to all enemies.
 Lv. 3: Explosion
 700 dmg to all enemies.
 Lv. 4: Final Flame
 900 dmg to all enemies.
 
 resurrection rune
 Attack and Healing magic, best on undead.
 Lv. 1: Scolding
 30 dmg to 1 enemy, x2 vs undead.
 Lv. 2: Yell
 Cure unconsious ally.
 Lv. 3: Charm Arrow
 300 dmg to all enemies, x2 vs undead.
 Lv. 4: Scream
 Heals 400 hp for all allies.
 
 souleater rune
 One of the 27 true runes. Death magic.
 Lv. 1: Finger of
                           Death
 Kills 1 enemy.
 Lv. 2: Black Shadow
 500 dmg to all enemies.
 Lv. 3: Hell
 Kills all enemies.
 Lv.
                           4
 Judgement1500 dmg to 1 enemy.
 
 thunder rune
 Attack magic, good vs. single enemies.
 Lv. 1: Thunder Runner
 120 dmg to 1 column.
 Lv. 2: Bolt of Wrath
 600 dmg to 1 enemy.
 Lv. 3: Thor Shot
 1000 dmg to 1 enemy.
 Lv.
                           4: Thunder Storm
 1200 dmg to 1 enemy.
 
 water rune
 Healing magic
 Lv. 1: Kindness Drops
 Fully heals
                           1 ally.
 Lv. 2: Protect Mist
 20% chance of blocking magic, 3 rounds.
 Lv. 3
 Kindness Rain
 Heals 300 hp for
                           all allies.
 Lv. 4: Silent Lake
 No magic use for 3 turns.
 
 white saint rune
 Lv. 1: Shining Pupil
 120
                           dmg to 1 enemy.
 Lv. 2: Moonlit Forest
 200 dmg to 1 column.
 Lv. 3: White Priestess
 400 dmg to all enemies.
 
 wind rune
 Lv. 1: Wind of Sleep
 Puts 1 row to sleep.
 Lv. 2: Healing Wind
 Fully heals 1 ally.
 Lv.
                           3: The Shredding
 450 dmg to all enemies.
 Lv. 4: Storm Warning
 Reflect magic.
 
 
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