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Rune List

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Black sword rune
Half of the Rune of Beginning.
Lv. 1: Flash Judgement:120 dmg to 1 enemy.
Lv. 2: Twinkling Blade: 100 dmg to all enemies. 30% chance of death.
Lv. 3: Piercing One:700 dmg to 1 enemy.
Lv. 4: Hungry Friend : 1200 dmg to all enemies

blinking rune
Allows teleportation attacks.
Lv. 1: Ready!: Teleports an enemy; If failed, teleports an ally
Lv. 2: Set!: 150 dmg to all enemies; If failed, to allies.
Lv. 3: GO!: Teleports all enemies; If failed, all allies.
Summons monsters from the void.

blue gate rune.
Lv. 1: Open Gate :50 dmg to 1 enemy.
Lv. 2: King's Road:150 dmg to all enemies.
Lv. 3: Pale Palace : 500 dmg to all enemies.
Lv. 4: Empty World900 dmg to all enemies; 90 dmg to allies
.
bright shield rune
Half of the Rune of Beginning.
Lv 1. Great blessing : Heals 70 hp all allies
Lv. 2: Shining Light:150 dmg to all enemies
Lv. 3: Battle Oath:Heals 300 hp, all allies; berserk.
Lv. 4: Forgiver Sign: Heals 2000 hp, all allies; damages 1 enemy
.
cyclone rune
Healing, Attack, and Effect magic.
Lv. 1: Healing Wind
Full healing, 1 ally.
Lv. 2: The Shredding
450 dmg to all enemies.
Lv. 3: Storm Warning
Reflects spells.
Lv. 4: Shining Wind
500 dmg to all enemies; heals 500 HP, all allies

darkness rune
Death magic.

Lv. 1: Finger of Death
Kills 1 enemy.
Lv. 2: Stealer of Souls
300 dmg to 1 enemy; heal user.
Lv. 3: Final Bell
Death or 500 dmg to 1 row.
Lv. 4: Black Shadow
500 dmg to all enemies.

earth rune
Effect and Attack magic.
Lv. 1: Clay Guardian
Defense x1.5, 1 ally.
Lv. 2: Revenge Earth
100% counter rate, 1 ally.
Lv 3: Canopy Defense
Repel magic 100% 1 time, all allies.
Lv. 4: Earthquake800 dmg to all enemies, ground only.

fire rune
Attack magic, best on groups.
Lv. 1: Flaming Arrows
60 dmg to all enemies.
Lv. 2: Fire Wall
150 dmg to 1 row.
Lv. 3: Dancing Flames
300 dmg to all enemies.
Lv. 4: Explosion
700 dmg to all enemies.

flowing rune
Healing magic
Lv. 1: Protect Mist
20% magic evade for 3 rounds.
Lv. 2: Kindness Rain
Heals 300 HP, all allies.
Lv. 3: Silent Lake
No magic for 3 turns.
Lv. 4: Mother Ocean
Restores 1 ally to full HP, recoveres unconsious.

lightning rune
Attack magic, good vs. single enemies.
Lv. 1: Angry Blow
100 dmg to 1 enemy.
Lv. 2: Thunder Runner
120 dmg to 1 column.
Lv. 3: Bolt of Wrath
600 dmg to 1 enemy.
Lv. 4: Thor Shot
1000 dmg to 1 enemy.

mother earth rune
Effect and Attack magic.
Lv. 1: Revenge Earth
100% counter rate, 1 ally.
Lv. 2: Canopy Defense
Repel magic 100% 1 time, all allies
Lv. 3: Earthquake
800 dmg to all enemies, ground only.
Lv. 4: Guardian Earth
Defense and Magic Defense up, all allies, 5 turns

rage rune
Attack magic, best on groups.
Lv. 1: Fire Wall
150 dmg to 1 row
Lv. 2: Dancing Flames
300 dmg to all enemies.
Lv. 3: Explosion
700 dmg to all enemies.
Lv. 4: Final Flame
900 dmg to all enemies.

resurrection rune
Attack and Healing magic, best on undead.
Lv. 1: Scolding
30 dmg to 1 enemy, x2 vs undead.
Lv. 2: Yell
Cure unconsious ally.
Lv. 3: Charm Arrow
300 dmg to all enemies, x2 vs undead.
Lv. 4: Scream
Heals 400 hp for all allies.

souleater rune
One of the 27 true runes. Death magic.
Lv. 1: Finger of Death
Kills 1 enemy.
Lv. 2: Black Shadow
500 dmg to all enemies.
Lv. 3: Hell
Kills all enemies.
Lv. 4
Judgement1500 dmg to 1 enemy.

thunder rune
Attack magic, good vs. single enemies.
Lv. 1: Thunder Runner
120 dmg to 1 column.
Lv. 2: Bolt of Wrath
600 dmg to 1 enemy.
Lv. 3: Thor Shot
1000 dmg to 1 enemy.
Lv. 4: Thunder Storm
1200 dmg to 1 enemy.

water rune
Healing magic
Lv. 1: Kindness Drops
Fully heals 1 ally.
Lv. 2: Protect Mist
20% chance of blocking magic, 3 rounds.
Lv. 3
Kindness Rain
Heals 300 hp for all allies.
Lv. 4: Silent Lake
No magic use for 3 turns.

white saint rune
Lv. 1: Shining Pupil
120 dmg to 1 enemy.
Lv. 2: Moonlit Forest
200 dmg to 1 column.
Lv. 3: White Priestess
400 dmg to all enemies.

wind rune
Lv. 1: Wind of Sleep
Puts 1 row to sleep.
Lv. 2: Healing Wind
Fully heals 1 ally.
Lv. 3: The Shredding
450 dmg to all enemies.
Lv. 4: Storm Warning
Reflect magic.